THE SCOUT
Real Name: Unknown
Height: 5'8"
Weight: 122lbs
HP: 125 (below average)
Speed: 133/100 (above average)
Type: Offensive Class
FEATS
Fastest member of the team
Defeated a BLU Heavy on his own
Helped Miss Pauling destroy the giant bread monster
-Wooed Miss Pauling(?)
ABILITIES
Double-Jump
-Useful in crossing larger gaps
-Also handy for evading attacks
Speed
-33% faster than average, when baseline
Double Standard
-When capturing a base/pushing a cart, counts as 2 people
WEAPONS
Force-a-Nature
-Shotgun design
-Lever-action
-Rounds: 2 rounds per reload
-2-shot minimum to kill most classes
-Lethal at close-range
-Weak at mid-range
-Useless at long-range
-Force can propel Scout through the air
Pistol
-Semi-automatic handgun
-Rounds: 12
-Close- to mid-range effectiveness
Bonk! Atomic Punch
-Soda the Scout can drink
-Renders him invulnerable for 8 seconds
-Still affected by knockback or stunning attacks
-Cannot use weapon while invulnerable
Sandman
-Call to Scout’s love of baseball
-Fastest swing of any melee weapon in TF2
-Does lowest damage, though
-Launches baseball that can stun enemy for as long as eight seconds
-Taunt can send enemy flying in a homerun
-Lowers Scout's HP to 110
PROS & CONS
+Faster than all his teammates
+Excels at hit-and-run tactics
+At close-range, many of his weapons are lethal
-Extremely smug and loudmouthed
-Lowest HP of the team
-Lacks long-range weaponry
(Scout: Grass grows, birds fly, sun shines, and brudda? I hurt people!)
THE SOLDIER
Real Name: Jane Doe (Possibly pronounced John Doe)
Height: 6'
Weight: 198lbs
Health: 200 (above average)
Speed: 80/100 (below average)
Type: Offensive Class
FEATS
Went to Europe to fight Nazis
-...in 1949, long after the war ended
Snapped the neck of an Ussuri Brown Bear with bare hands
-Can grow to be ten feet tall and weigh 1500lbs
ABILITIES
Rocket Jump
-At the cost of some HP, can boost his jump to get to higher grounds
Above-Average Stamina
-Allows him to tank more attacks than some of his teammates
Taunt Attack
-Rushes his enemy and pulls the pins from the grenades on his chest
-Suicide move
WEAPONS/GEAR
Rocket Launcher
-Rounds: 4
-Good at mid- to long-range combat
-Allows for rocket jumping
-Does explosive splash damage
Shotgun
-Rounds: 6
-Pump-action
-Good at close-range
-Loses effectiveness at longer range
Shovel
-Actually a foldable entrenching tool
-Decent melee weapon damage
-Not really good for digging holes (as claimed by Soldier)
Equalizer
-A pickaxe
-Very good melee weapon damage
-Specializes in Armor Piercing
PROS & CONS
+Can tank more hits than many of his teammates
+Packs some mean firepower
+Rocket Jump can come in handy
-Not very bright
-Not the fastest member of his team
-Lacks variety
(The Soldier: And from that day forward, anytime a bunch of animals are together in one place, it’s called a ZOO! Unless it’s a farm!)
THE PYRO
Real Name: Unknown
Height: 5'9"
Weight: Unknown
Health: 175 (average)
Speed: 100% (average)
Type: Offensive Class
FEATS
Annihilated an entire BLU Fort single-handedly
Took over a corporation without revealing its identity
Can perform a Hadoken with a special taunt
-No, I'm not joking.
ABILITIES
Hadoken
-A blast of RED fire shot from the pyro's hands
Insanity
-Pyro sees everything in "pyrovision"
-Pyro does not realize that they're hurting anyone
WEAPONS/EQUIPMENT
Flamethrower
-Sets enemies on fire, slowly draining health
-Can fire a pressurized air blast to deflect projectiles, put out fires, or knock enemies back
-Mid-Range weapon
-Pyro views it as a Rainblower, which shoots rainbows and creates flowers
Flare Gun
-Pistol-shaped weapon
-Fires arcing, short-range projectiles
-Ignites enemies on impact
Fireman’s Axe
-Pyro’s primary melee weapon
-Does decent melee damage
-Pyro once killed a bear with one of these babies
Suit
-Lined with asbestos
-Protects from afterburn of enemy flames
-Does not protect from direct blast
PROS & CONS
+Good for hit-and-run tactics
+Can weaken enemies so other allies can take them out easier
+Resistant to fire
-Weapons lack range
-Lack of touch with reality
-Designed to burn enemies down, not kill them outright
(Pyro walks, rhythmically through Pyroland...before a hole is shown to be blown in a BLU Soldier, revealing the burnt-down base and mutilated corpses)
THE DEMOMAN
Real Name: Tavish Finnegan Degroot
Height: 6'
Weight: 200lbs
Health: 175 (average)
Speed: 93/100 (slightly below average)
Class: Defense
FEATS
Attempted to blow up the Loch Ness Monster
Lost eye and gained explosives knowledge by reading the Bombinomicon
-A book owned by Merasmus, the Dark Wizard (and Soldier's roommate)
WEAPONS & GEAR
Grenade Launcher
-Rounds: 6
-Fires grenades that bounce and can get past obstacles
-Grenades explode on contact, but wait a few seconds if they miss
Stickybomb Launcher
-Rounds: 8
-Fires adhesive explosives
-Bombs are remotely activated
-8 can be on the field at a time
Bottle
-Melee weapon of choice
-Demoman has one of the strongest melee attacks
Eyelander
-Enchanted Claymore sword
-Possesses a dead spirit
-Good for beheading and heals/speeds up Demoman with each head taken
-Decreases Demoman's health and speed
PROS & CONS
+Knowledge of environment and explosives means well-versed in traps
+Weapons are VERY deadly
+Very proficient melee combatant
-Weapon reload is quite long
-Short-tempered
-Consumption of alcohol could prove costly in long run
(Demoman: Oh, they’re going to have to glue you back together...IN HELL!)
THE HEAVY
Real Name: Misha (Short for Mikhail)
Height: 6'3"
Weight: 250lbs
Health: 300 (above average)
Speed: 77 (below average)
Class: Defensive
FEATS
Can kill a man by finger-gunning them and shouting "pow"
-Causes them to explode into chunks (small focus point, though)
Killed a mother bear while his teammates killed cubs
-Cubs were grizzly-sized
Effortlessly lugs around a portable minigun
WEAPONS & GEAR
"Sasha"
-Rounds: 200
-Spraying machine gun
-Can do heavy damage
-Firing or spinning slows Heavy down
Sandvich
-Food item that the Heavy can drop for allies to use
-Restores health to whoever picks it up
-Just as likely for enemies to pick up (must be placed carefully)
Fists
-Heavy is only person who uses fists instead of a weapon
-Likely very strong considering Heavy’s size and build
+Extremely deadly primary weapon
+Most stamina of the classes
+Sandviches can boost allies’ health
-Slowest of the classes
-Requires a Medic or Engineer to back him up most of the time
-Not that bright (nowhere near Soldier’s level, though)
(Heavy: Some people think they can outsmart me. Maybe...maybe. *leans in* I have yet to meet one that can outsmart BULLET.)
THE ENGINEER
Real Name: Dell Conagher
Height: 5'8"
Weight: 170lbs
Health: 125 (below average)
Speed: 100% (average)
Class: Defensive
FEATS
Held and protected an entire BLU supply van with nothing but Sentry Guns
Not-too-shabby guitar player
Helped solve the bread-tumor problem with Medic
-Soldier did NOT help
WEAPONS & GEAR
Shotgun
-See “the Soldier”
Handgun
-See “The Scout”
Wrench
-Has two different ones
-One is a bludgeoning weapon
-The other upgrades/repairs his constructs
Self-Destruct Device
-Destroys all constructs
-Prevents enemies from taking advantage of them
-Explosions can damage enemies
Gunslinger
-Prosthetic hand
-Likely hidden under Engie's gloved right hand
-Gives him powerful punch attacks
-Allows for organ-grinder taunt attack
CONSTRUCTS
Requires metal from the Engineer to build and upgrade
-Metal typically found in ammo boxes
Sentry Gun
-First version looks like a Virtual Boy for some reason
-All three models can be moved (or "hauled" in Engineer's words)
-Fires on enemies that it detects
-Can upgrade two additional times
-Updates include miniguns and rocket launchers
Dispenser
-Dispenses ammo, metal, and health packs
-Puts out allies on fire
-Can be upgraded two additional times
Teleporter
-Two types: entrance and exit
-Used to infiltrate enemy bases
-Advised to not teleport bread
PROS & CONS
+Good for holding up defenses via Sentry Guns
+Replenishes ammo for allies
+Can get friends behind enemy lines
-Not too imposing on his own (low health and little weapon variety)
-Devices can be destroyed or hacked
-Made for support, not open war
(The Engineer: Like this heavy-caliber, tripod-mounted ol' number designed by me, built by me, and you'd best hope...Not pointed at you.)
THE MEDIC
Real Name: Unknown
Height: 6'1"
Weight: 150lbs
Health: 150 (average)
Speed: 107% (above average)
Class: Support
FEATS
Became a doctor after having lost his license
Outfitted the team with heart upgrades
-How he uses the Ubercharge
Knowledgeable enough to keep patients alive while operating on them
WEAPONS & GEAR
Syringe Gun
-Rounds: 40
-Rapid-fire machine gun
-Shoots syringes instead of bullets
-Bullets don’t travel straight, but arc down instead
Medi Gun
-Uses an energy beam to heal teammates
-Can put them above their average health ratio
-Recently shown to create bulletproof force fields
-Utilizes ubercharge (see below)
Ubercharge
-Special function of Medi Gun
-Charged up by healing teammates
-Grants one teammate and the Medic invincibility for 8 seconds
Ubersaw
-A cross between a bonesaw, a cleaver, and a syringe
-On each successful hit, fills the Ubercharge meter
PROS & CONS
+Invaluable at healing teammates
+When teamed with specific soldiers, makes them stronger
+Ubercharge is force to be reckoned with
-Ubercharge takes considerable time to charge
-Mentioned ability only lasts about eight seconds and only on one teammate
-Can’t hold his own in a fight (due to lack of truly-effective weapons)
(The Heavy: Doctor! You sure this will work?
The Medic: I HAVE NO IDEA!!!)
THE SNIPER
Real Name: Mundy
Height: 6'
Weight: 150lbs
Health: 125 (below average)
Speed: 100% (average)
Class: Support
FEATS
Can match the Spy in a knife-fight
The only member of his team who isn't borderline insane, smug, or bloodthirsty
Puts up with parents who disapprove of his work
WEAPONS & GEAR
Sniper Rifle
-Bolt-action, scope-fitted rifle
-Rounds: 25
-When zoomed, damage increases
-Headshots practically killshots
Submachine Gun
-Rounds: 25
-Fully automatic
-Notably weak for a machine gun
Jarate
-A jar filled with yellow liquid
-Likely his own urine
-Used to weaken enemies, disrupt their vision, and reveal invisible foes
-Effects last 10 seconds
Huntsman
-Makes no noise when fired
-Mid-Range weapon
-Arrows: 12
-Arrows can be ignited by Pyro
-Arrows also make for handy melee weapons
Kukri
-Hunting knife and machete
-Typically found in Tibet
-Strong for its size (small compared to other machetes)
PROS & CONS
+Headshots are practically insta-kills
+Very good aim
+Professional and level-headed
-Low health
-Not many effective mid- to close-range weapons
-Can be ambushed when holed up
(The Sniper: Professionals have standards. Be polite. Be efficient. Have a plan to kill EVERYONE you meet.)
THE SPY
Real Name: Unknown
Height: 6'
Weight: 134lbs
Health: 125 (below average)
Speed: 100% (average)
Class: Support
WEAPONS & GEAR
Revolver
-Rounds 6
-Moderate damage
-Fairly accurate in mid- to close-range
Knife
-Butterfly knife design
-Instant-kill if he backstabs
-Defeated the Sniper in a knife fight
Sapper
-Disables (and eventually destroys) Engineer’s constructs
Cloaking Device
-Concealed in Spy’s wristwatch
-Turns him partially-invisible for a brief period of time
-Will stop if Spy attacks an enemy
-Must be recharged if it runs out of power
Disguise Kit
-Disguises Spy as one enemy
-Can be found out by close inspection or if enemy Medic tries healing
-Loses disguise if Spy attacks an enemy
-Contains a stash of cigarettes
PROS & CONS
+Master of espionage and stealth
+Can get around many enemy classes
+Hard to detect when disguised or cloaked
-Outmuscled and outgunned by fellow teammates
-If cover is blown, he’s in trouble
-Low stamina and few weapons